First, reach the Kaiser Dragon in the Dragon's Den and stand directly in front of him without pressing A to initiate the fight.
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The following trick allows you to get the Diabolos Magicite without having to defeat the Kaiser Dragon, the hardest Boss in the game. Then, switch back to the party you wish to save/heal with, remain on one space, then do as you want. If your party moves out of place or if you want to save or use a Tent again later, just switch back to the team at the save point. As long as you remain stationary with this second team, you can save your game as well as use a Sleeping Bag or Tent for quick healing. Have one of your teams in a multi-team dungeon move to a save point. Save and heal almost anywhere in multi-team dungeons When there is five seconds left on the clock, Shadow will appear and jump down to the airship with you instead of dying. Instead of jumping, wait and do not move. When the world is collapsing on the Floating Continent and you only have six minutes to get off, go to the end where you can jump down to the airship. If you catch the slow ones and give them to Cid, he will die because the slow ones are sick fish. When you need to catch some fish for Cid, make sure to catch the fast ones and give them to Cid to save his life. Successfully complete the Dragon's Den dungeon and complete the game to unlock the Soul Shrine dungeon on one of the small islands north of Mobliz. Dragon's Den dungeonĭefeat the eight Dragons in the World Of Ruin to unlock the Dragon's Den dungeon in the northwest part of the world map. Successfully complete the game to unlock the Music Player under the "Extra" option at the main menu. Ninja sword that may cast Stop upon striking an enemy.Įlegant katana with a chrysanthemum scabbard motif.Save the game once to unlock the Bestiary under the "Extra" option at the main menu. Ninja sword imbued with the power of wind.īlade thought to have belonged to a famous ninja. Lightweight ninja sword with a medium-length blade. Mighty spear that glows with an inner light.Ĭrude, crescent-tipped fishing spear used by imps.
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Lance that may cast Holy upon striking an enemy. Ornate spear with a twin-headed axe blade on its head. Heavy lance primarily used by mounted soldiers. Sword whose attack power is bound to its wielder's HP. Sword that may cast Flare upon striking an enemy. May randomly dispatch an enemy in one hit. Organic blade that uses MP to deal criticals. Single-edged sword that sometimes blocks attacks.ĭrains MP and may cast Death upon striking an enemy. Glittering blade cut from an enormous crystal shard. Sword that may cast Thunder upon striking an enemy. Sword with a long, narrow blade made for thrusting. Sword that may cast Break upon striking an enemy. Sword that may cast Blizzard upon striking an enemy. Sword that may cast Fire upon striking an enemy. Sword that draws MP from its wielder to deal criticals. Knife that grows in power as its wielder's HP dwindles. Shortsword that sometimes deflects enemy attacks.īlessed dagger with the power to smite evil foes. Knife that sometimes steals from an enemy.īlade that may randomly dispatch an enemy in one hit.ĭagger that is especially effective against humanoids.
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Short dagger that sometimes parries enemy attacks. Sturdy adventurer's knife forged from pure mythril. Also note that the value is truncated to the last two digits, so 64 and C8 will both show as 00%. 02001869: Any value 64-FE also shows as a percentage, but will not click over to a learned spell until it hits FF (presumably - yet to be tested).02001608: EXP level can be manually changed to re-level on the next battle, and thereby gain additional stat boosts from any equipped espers.'Menu' values are tied to specific characters, rather than their battle order, whereas 'battle' values are the opposite.00-63 work as learned percentages FF denotes a usable spell.